Last year, I swore to update my site regularly and write more articles on programming stuff I like, but it got out of my hands again. I don’t know if I’m lazy or busy!
Since I found out I’m better in using Visual Studio than all of my colleagues, one idea was about composing a tutorial video on how to use Visual Studio as the IDE for Unity. But, hey, Visual Studio 2017 is out of beta, and the RC is available for a free download! So, why I don’t postpone this side project to a time that the final version is released?
I was researching on fonts copyright for my game and I came across a good article. The Law on Fonts and Typefaces FAQs says:
Fonts may be protected as long as the font qualifies as computer software or a program (and in fact, most fonts are programs or software). Bitmapped fonts are considered to be computerized representations of a typeface (and are not protected by copyright law).
I think Xamarin has become the best cross-platform technology for software development, especially for mobile apps.
You can share a high percentage of your code across different versions of your app, and technically only the native UI code will be different from platform to platform.
Yes! Xamarin makes native UIs for your apps, and here is a huge advantage over technologies such as Cordova. It lets you access native API, and as a result it has native performance!
Xamarin also lets you develop your apps with Visual Studio!
Last but not least, Xamarin Test Cloud service allows you to test your apps on over a 1000 devices!
Check out all Xamarin products here! It’s so hard not to fall in love with Xamarin! 😀
I want a MicroView right now!
Visual Studio 2013 is an award winner in InfoWorld’s 2014 Technology of the Year list. In this list, InfoWorld picks the best hardware, software, development tools, and cloud services of the year.