Last year, I swore to update my site regularly and write more articles on programming stuff I like, but it got out of my hands again. I don’t know if I’m lazy or busy!
Since I found out I’m better in using Visual Studio than all of my colleagues, one idea was about composing a tutorial video on how to use Visual Studio as the IDE for Unity. But, hey, Visual Studio 2017 is out of beta, and the RC is available for a free download! So, why I don’t postpone this side project to a time that the final version is released?
An all-in-one portal for game development resources!
BitUp is a game in progress that I will watch closely!
The art style is spectacular! I look forward to seeing more animations and gameplay from them!
Ah! it should be very frustrating to see your Kickstarter campaign ruined!
This has happened to 2Awesome studio’s Dimension Drive video game campaign, when just before the campaign’s deadline Kickstart reports to them the hero €7000 pledge is fraudulent!
I don’t know how a pledge can be fraudulent, but it can definitely ruin startup dreams! :/
Read the full story here.
Microsoft is partnering with 3 game engine companies to make it easier using Visual Studio 2015 as the code editor for the game engines. Read more here.
Here are some interesting numbers on Monument Valley game production.
I was researching on fonts copyright for my game and I came across a good article. The Law on Fonts and Typefaces FAQs says:
Fonts may be protected as long as the font qualifies as computer software or a program (and in fact, most fonts are programs or software). Bitmapped fonts are considered to be computerized representations of a typeface (and are not protected by copyright law).
It’s been a while that the very visually pleasing 2D platformer game, Ori And The Blind Forest has been released.
I wrote a note on the game, when it was still in development. Recently and interestingly I have realized the game is created by Unity game engine!