Ah! it should be very frustrating to see your Kickstarter campaign ruined!
This has happened to 2Awesome studio’s Dimension Drive video game campaign, when just before the campaign’s deadline Kickstart reports to them the hero €7000 pledge is fraudulent!
I don’t know how a pledge can be fraudulent, but it can definitely ruin startup dreams! :/
Read the full story here.
Microsoft is partnering with 3 game engine companies to make it easier using Visual Studio 2015 as the code editor for the game engines. Read more here.
Here are some interesting numbers on Monument Valley game production.
I was researching on fonts copyright for my game and I came across a good article. The Law on Fonts and Typefaces FAQs says:
Fonts may be protected as long as the font qualifies as computer software or a program (and in fact, most fonts are programs or software). Bitmapped fonts are considered to be computerized representations of a typeface (and are not protected by copyright law).
It’s been a while that the very visually pleasing 2D platformer game, Ori And The Blind Forest has been released.
I wrote a note on the game, when it was still in development. Recently and interestingly I have realized the game is created by Unity game engine!
If you wonder where should you implement your logic in the life cycle of events in Unity game engine, this article can help you a lot!
I found these shortcuts in Microsoft Word 2013 accidentally:
Ctrl + Alt + C > ©
Ctrl + Alt + T > ™
Ctrl + Alt + R > ®
A very good article by Daniel Doan!
Aristotle said, “We are what we repeatedly do. Excellence, then, is not an act, but a habit.”
This video shows how to handle touch input, and compile your Unity game for iOS and Android