Publications

Conference Papers

 

Generation Y, Baby Boomers, and Gaze Interaction Experience in Gaming

Djamasbi, S., Mortazavi, S. (Forthcoming), Generation Y, Baby Boomers, and Gaze
Interaction Experience in Gaming, in proceedings of the 48th Hawaii International Conference on System Sciences
(HICSS), Computer Society Press, 2015.
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Gaze Interaction and Gameplay for Generation Y and Baby Boomer Users

Shojaeizadeh, M., Mortazavi, S., & Djamasbi, S. (2015). Gaze Interaction and Gameplay for Generation Y and Baby Boomer Users. In Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, volume 9177, pp. 555-564. Springer International Publishing.

 

Baby Boomers and Gaze Enabled Gaming

Djamasbi, S., Mortazavi, S., & Shojaeizadeh, M. (2015). Baby Boomers and Gaze Enabled Gaming. In Human Aspects of IT for the Aged Population. Design for Everyday Life, pp. 479-487. Springer International Publishing.

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Posters

 

Using Gaze as an Input in Game Experience

Mortazavi, S., Djamasbi, S. (2015). Using Gaze as an Input in Game Experience. GRAD 2015: The Innovation Exchange, Worcester Polytechnic Institute (WPI), Worcester, MA

Gaze as Input, a New Way to Play Games (Won First Place in Business and Social Science, MS Level, WPI Annual Poster Contest, 2015)

Mortazavi, S., Djamasbi, S. (2014). Gaze as Input, a New Way to Play Games. GRAD 2014: The Innovation Exchange, Worcester Polytechnic Institute (WPI), Worcester, MA

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