Toolkit & Language of Computer Game Storytelling

in the online “The Future Of Storytelling” course, Dr. Mark Butler mentions these items as the toolkit and language of computer game storytelling:

  • Cut-scenes
  • Interactive scripted events
  • Ambient narration
  • Performance as narrative
  • Adventure game architecture
  • Distributional and integrative elements
  • Thought cues
  • Increasing audiovisual fidelity

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